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Završni rad – Implementacija (akademske godine 2024./2025.)

Proučavao se način proceduralnog generiranja zgrada pomoću geometrijskih čvorova u grafičkom sustavu Blender. Parametri kojima se može mijenjati izgled zgrade su širina, visina, duljina, seed za nasumično raspoređivanje modela na zidovima zgrade, odabir modela stupova te razne modifikacije bojama na dijelovima zgrade.

Upute:  Preuzeti Blender datoteku i otvoriti je u Blender 4.3.x verzijama. Unutra je učitana već jedna instancirana zgrada. Klikom na nju, pod opcijom Modifiers je moguće vidjeti geometrijski čvor BuildingNode1. U tom odsjeku je moguće definirati parametre zgrade.

U slučaju da se želi stvoriti više zgrada ima 2 opcije:

  1. Da se sa SHIFT+D duplicira gotova instanca zgrade koju onda treba samo translatirati na drugi položaj da bi se vidjela.
  2. Da se stvori novi objekt kocke (SHIFT+A) te se na nju pod Modifiers dodaje geometrijski čvor i odabere se gotov čvor BuildingNode1.

Final Project – Implementation (Academic Year 2024/2025)

The method of procedural generation of buildings using geometry nodes in the Blender graphics system was studied. Parameters that can change the appearance of the building include width, height, length, a seed for randomly distributing models on the building’s walls, the selection of pillar models, and various color modifications on parts of the building.

Instructions: Download the Blender file and open it in Blender version 4.3.x. Inside, one instanced building is already loaded. By clicking on it, under the Modifiers option, you can see the geometry node BuildingNode1. In this section, the building parameters can be defined.

If you want to create multiple buildings, there are two options:

  1. Duplicate the existing building instance using SHIFT+D, then move it to a different position so that it becomes visible.

  2. Create a new cube object (SHIFT+A), then go to Modifiers, add a geometry node modifier, and select the existing node BuildingNode1.



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procedural_building.blend 2.6 MB

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